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Rating: 4.4(1,083 ratings) Students: 10,973 students Language: English Instructor: Greg Wondra
In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda: Breath of the Wild." Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 113 fun-to-follow video lessons! You'll learn how to:
Download, install, and setup a project in the Unreal Engine
Create a new landscape
Import existing (real world!) landscapes
Stitch together multiple landscapes to create massive open worlds
Sculpt mountains, valleys, plateaus, and caves
Create a landscape material
Paint landscape surfaces with mud, grass, rock, or snow textures
Utilize Blueprint Brushes to sculpt and paint a landscape
Spawn different visual and audio effects based on the surface type a character is traveling upon
Populate a landscape with grass, flower, bush, or tree foliage
Populate a landscape with road, fence, and river splines
Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)
Create a day / night cycle
Add fog & God rays
Stream sections of your Open World in and out
Visually profile and debug your landscape's performance
And more!
With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!