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Unreal Engine: Open World Landscapes

Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"

Rating: 4.4(1,083 ratings)     Students: 10,973 students     Language: English    Instructor: Greg Wondra

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In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda:  Breath of the Wild."  Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

This course contains over 113 fun-to-follow video lessons!  You'll learn how to:

  • Download, install, and setup a project in the Unreal Engine

  • Create a new landscape

  • Import existing (real world!) landscapes

  • Stitch together multiple landscapes to create massive open worlds

  • Sculpt mountains, valleys, plateaus, and caves

  • Create a landscape material

  • Paint landscape surfaces with mud, grass, rock, or snow textures

  • Utilize Blueprint Brushes to sculpt and paint a landscape

  • Spawn different visual and audio effects based on the surface type a character is traveling upon

  • Populate a landscape with grass, flower, bush, or tree foliage

  • Populate a landscape with road, fence, and river splines

  • Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)

  • Create a day / night cycle

  • Add fog & God rays

  • Stream sections of your Open World in and out

  • Visually profile and debug your landscape's performance

  • And more!

With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!